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Interview: Moore, Rich --WRECK-IT RALPH

Moore, Rich --WRECK-IT RALPH

Rich Moore -- WRECK-IT RALPH

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Rich Moore spent a healthy part of his youth playing video games, which ultimately paid off when the time came to come up with the story for WRECK-IT RALPH. When I spoke to him on October 17, 2012, the first thing I wanted to know was how he got from video games in general to existential angst in one particular character. His answer was as sharp as it was funny, which was true of the entire conversation, particularly when it came to describing what it was like to ride herd on John C. Reilley and Sarah Silverman as they went off script with material that, as he put it, shined a bit too brightly for a Disney film. He then went on to discuss being true to 8-bit limitations without limiting the animation, and why Pixar's John Lasseter, one of the film's executive producers, is always right.

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